Run your own nights, in a browser. Not open yet.
The platform that already runs our hosted online sessions, without the host. Self-serve access isn't open — there's no way to pay for it and no way to provision it, so there's nothing to sell you today.
This isn't a concept
It's the thing running behind the hosted online nights we already sell. Every part below exists and gets used on a Friday evening — what doesn't exist is a way for you to open it yourself.
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Passwordless sign-in
A six-digit code to a work email. No accounts to create, no passwords to reset, nothing for anyone to install.
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A lobby
Event details, who's arrived, nicknames and player colours. Everyone can see the room fill up before anything starts.
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A game library
Each game with its own rules page and a how-to-play video, so nobody arrives cold.
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Host tools
Open the lobby, start a game, skip a stuck player, run the next one. The controls a person needs to keep an evening moving.
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A purge button
Attendee data deleted after the event, deliberately and on the record. It's the privacy promise, and it's a button rather than a policy.
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No app, anywhere
A browser tab on a laptop or a phone, beside the video call your team already runs.
The games
Written for this platform rather than adapted from a box, which means they're built for faces on a call instead of hands around a table.
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Art Imposter
Playable nowDrawing deduction. Everyone gets the secret word except one person, who gets only the category, and you all draw one stroke at a time on a shared canvas. Then you vote. It runs on our hosted nights today.
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Sketch It
In buildA drawing game, and the fastest thing in the library to teach.
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Word Heist
In buildA word game, for the team that thinks it's good at word games.
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Table Stakes
In buildA bluffing game. Push your luck, read the room, overcommit.
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Odd One In
In buildSocial deduction. Somebody at the table is lying, and it might be you.
Four of these five are named and not finished. We'd rather list them that way than describe five products and let you find out which one is real.
Why it isn't open
Two things don't exist: a way to take your money, and a way to give you access without one of us doing it by hand. Neither is interesting to solve and both have to be solved properly, because the moment self-serve access opens, a Friday night failure is nobody's job but ours.
On a site whose whole argument is that the prices should be on the page, saying that plainly seems like the only available option. There's no launch date. When there's one, the people below will get it first.
What the waitlist actually gets
- First access
- In the order you joined, before it's announced anywhere else.
- A say in the pricing
- Per session, per month or per seat — that isn't decided, and the people on this list are who we'll ask.
- One email, maybe two
- When there's something to say. Not a newsletter, and there's an unsubscribe on the first one.
No discount is being promised here, because none has been decided.
What does the same job today
If what you actually want is a games night your team runs itself, two things already do that — one in the room, one on the call.
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A self-run night, in the room
A crate of six to eight games with a teach-card for every title, dropped Friday and collected Monday. Nobody has to learn a rulebook. $290 for the weekend.
Games drop-off -
A night that runs itself, on a call
This platform, with one of us driving it. Same lobby, same games, same purge afterwards — and nothing for your team to install. From $600.
Hosted online
Join the waitlist
An email address. That's the whole form — asking a company name to join a waitlist for a product that isn't open is asking for a reason not to.
[email protected]Weekdays, 9am to 5pm.